2016 - Katrina Clokie's Mobile Testing Pathway: Difference between revisions
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It's a new month and I keen to do [http://katrinatester.blogspot.co.nz/2015/08/mobile-testing-pathway.html Katrina Clokie's Mobile Testing | It's a new month and I keen to do the [http://katrinatester.blogspot.co.nz/2015/08/mobile-testing-pathway.html Mobile Testing Pathway] by Katrina Clokie | ||
==Reading the reference list== | |||
===2010 - Test mobile applications with I SLICED UP FUN! - Jonathan Kohl=== | |||
:[http://www.kohl.ca/articles/ISLICEDUPFUN.pdf link to original pdf] | |||
:Use the following Mnemonic to generate test ideas for mobile app testing | |||
:*I - Inputs (keyboard/touch/peripherals) | |||
:*S - Store (good source for product claims & marketing material. Also customer feedback) | |||
:*L - Location (where you are matters, G3, G4, WiFi, moving between, turn location service off) | |||
:*I - Interactions/Interruptions (from other applications running on the resource limited mobile) | |||
:*C - Communication (can you still make/receive calls/txt's/emails) | |||
:*E - Ergonomics (consider overuse issues of suboptimal ergonomics) | |||
:*D - Data (follow the data, scope the breath of data) | |||
:*U - Usability (follow the emotions, do people like using the app) | |||
:*P - Platform (consider the hardware eg hi/lo specs, and the OS and ecosystem) | |||
:*F - Function (does it do what it should) | |||
:*U - User Scenarios (go on a real user's journey through the app) | |||
:*N - Network (mobile connectivity is a multitude of unreliability) | |||
===2012 - Testing mobile applications with COP (who) FLUNG GUN - Dhanasekar Subramaniam=== | |||
:[http://moolya.com/testing-stories/test-mobile-applications-with-cop-who-flung-gun/ link to original blog] | |||
:Use the following Mnemonic to generate test ideas for mobile app testing (many are repeats from above) | |||
:*C - Communication | |||
:*O - Orientation (of the device) | |||
:*P - Platform | |||
:*F - Function | |||
:*L - Location | |||
:*U - User Scenarios | |||
:*N - Network | |||
:*G - Gestures (swipe, multitouch, shake, pich etc) | |||
:*G - Guidelines (from Apple/Android etc) | |||
:*U - Updates (& downgrades) | |||
:*N - Notifications (banner, alerts, when locked, push) | |||
===2012 - Applying SFDPOT to mobile testing - Karen N Johnson=== | |||
:[http://karennicolejohnson.com/2012/05/applying-the-sfdpot-heuristic-to-mobile-testing/ link to Karen's blog] [http://www.satisfice.com/articles/sfdpo.shtml link to James Bach's original blog] | |||
:Use the following Mnemonic to generate test ideas for testing almost anything | |||
:*S - Structure (eg system architecture) | |||
:*F - Function (what does it do) | |||
:*D - Data (inputs, outputs, what it processes) | |||
:*P - Platform (What does it depend on) | |||
:*O - Operations (How will it be used) | |||
:*T - Time (how does time affect it) | |||
===2013 - Mobile testing checklist - Rosie Sherry=== | |||
:[http://www.ministryoftesting.com/wp-content/uploads/2014/01/SmartBear-Mobile-Testing-Checklist-V2.pdf link to pdf], An expanded checklist for mobile test ideas grouped in sections similar to the above mnemonics. | |||
===2014 - Tips to approach mobile testing - Ministry of Testing & SmartBear Software=== | |||
===2014 - Mobile App Test Coverage Model : LONG FUN CUP - Dhanasekar Subramaniam=== | |||
===2014 - Mobile Testing in a nutshell - Jyothi Rangaiah=== |
Latest revision as of 21:58, 21 April 2024
It's a new month and I keen to do the Mobile Testing Pathway by Katrina Clokie
Reading the reference list
2010 - Test mobile applications with I SLICED UP FUN! - Jonathan Kohl
- Use the following Mnemonic to generate test ideas for mobile app testing
- I - Inputs (keyboard/touch/peripherals)
- S - Store (good source for product claims & marketing material. Also customer feedback)
- L - Location (where you are matters, G3, G4, WiFi, moving between, turn location service off)
- I - Interactions/Interruptions (from other applications running on the resource limited mobile)
- C - Communication (can you still make/receive calls/txt's/emails)
- E - Ergonomics (consider overuse issues of suboptimal ergonomics)
- D - Data (follow the data, scope the breath of data)
- U - Usability (follow the emotions, do people like using the app)
- P - Platform (consider the hardware eg hi/lo specs, and the OS and ecosystem)
- F - Function (does it do what it should)
- U - User Scenarios (go on a real user's journey through the app)
- N - Network (mobile connectivity is a multitude of unreliability)
2012 - Testing mobile applications with COP (who) FLUNG GUN - Dhanasekar Subramaniam
- Use the following Mnemonic to generate test ideas for mobile app testing (many are repeats from above)
- C - Communication
- O - Orientation (of the device)
- P - Platform
- F - Function
- L - Location
- U - User Scenarios
- N - Network
- G - Gestures (swipe, multitouch, shake, pich etc)
- G - Guidelines (from Apple/Android etc)
- U - Updates (& downgrades)
- N - Notifications (banner, alerts, when locked, push)
2012 - Applying SFDPOT to mobile testing - Karen N Johnson
- Use the following Mnemonic to generate test ideas for testing almost anything
- S - Structure (eg system architecture)
- F - Function (what does it do)
- D - Data (inputs, outputs, what it processes)
- P - Platform (What does it depend on)
- O - Operations (How will it be used)
- T - Time (how does time affect it)
2013 - Mobile testing checklist - Rosie Sherry
- link to pdf, An expanded checklist for mobile test ideas grouped in sections similar to the above mnemonics.