2016 - Katrina Clokie's Mobile Testing Pathway: Difference between revisions

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It's a new month and I keen to do [http://katrinatester.blogspot.co.nz/2015/08/mobile-testing-pathway.html Katrina Clokie's Mobile Testing Pathway]
It's a new month and I keen to do the [http://katrinatester.blogspot.co.nz/2015/08/mobile-testing-pathway.html Mobile Testing Pathway] by Katrina Clokie
 
==Reading the reference list==
===2010 - Test mobile applications with I SLICED UP FUN! - Jonathan Kohl===
:[http://www.kohl.ca/articles/ISLICEDUPFUN.pdf link to original pdf]
 
:Use the following Mnemonic to generate test ideas for mobile app testing
:*I - Inputs (keyboard/touch/peripherals)
:*S - Store (good source for product claims & marketing material)
:*L - Location (where you are matters, G3, G4, WiFi, moving between)
:*I - Interactions/Interruptions (from other applications running on the resource limited mobile)
:*C - Communication (can you still make/receive calls/txt's/emails)
:*E - Ergonomics (consider overuse issues of suboptimal ergonomics)
:*D - Data (follow the data, scope the breath of data)
:*U - Usability (follow the emotions, do people like using the app)
:*P - Platform (consider the hardware eg hi/lo specs, and the OS and  ecosystem)
:*F - Function (does it do what it should)
:*U - User Scenarios (go on a real user's journey through the app)
:*N - Network (mobile connectivity is a multitude of unreliability)
 
*2012 - Testing mobile applications with COP (who) FLUNG GUN - Dhanasekar Subramaniam
*2012 - Applying SFDPOT to mobile testing - Karen N Johnson
*2013 - Mobile testing checklist - Rosie Sherry
*2014 - Tips to approach mobile testing - Ministry of Testing & SmartBear Software
*2014 - Mobile App Test Coverage Model : LONG FUN CUP - Dhanasekar Subramaniam
*2014 - Mobile Testing in a nutshell - Jyothi Rangaiah

Revision as of 23:46, 30 November 2016

It's a new month and I keen to do the Mobile Testing Pathway by Katrina Clokie

Reading the reference list

2010 - Test mobile applications with I SLICED UP FUN! - Jonathan Kohl

link to original pdf
Use the following Mnemonic to generate test ideas for mobile app testing
  • I - Inputs (keyboard/touch/peripherals)
  • S - Store (good source for product claims & marketing material)
  • L - Location (where you are matters, G3, G4, WiFi, moving between)
  • I - Interactions/Interruptions (from other applications running on the resource limited mobile)
  • C - Communication (can you still make/receive calls/txt's/emails)
  • E - Ergonomics (consider overuse issues of suboptimal ergonomics)
  • D - Data (follow the data, scope the breath of data)
  • U - Usability (follow the emotions, do people like using the app)
  • P - Platform (consider the hardware eg hi/lo specs, and the OS and ecosystem)
  • F - Function (does it do what it should)
  • U - User Scenarios (go on a real user's journey through the app)
  • N - Network (mobile connectivity is a multitude of unreliability)
  • 2012 - Testing mobile applications with COP (who) FLUNG GUN - Dhanasekar Subramaniam
  • 2012 - Applying SFDPOT to mobile testing - Karen N Johnson
  • 2013 - Mobile testing checklist - Rosie Sherry
  • 2014 - Tips to approach mobile testing - Ministry of Testing & SmartBear Software
  • 2014 - Mobile App Test Coverage Model : LONG FUN CUP - Dhanasekar Subramaniam
  • 2014 - Mobile Testing in a nutshell - Jyothi Rangaiah