2016 - Katrina Clokie's Mobile Testing Pathway: Difference between revisions
Jump to navigation
Jump to search
(Created page with "It's a new month and I keen to do [http://katrinatester.blogspot.co.nz/2015/08/mobile-testing-pathway.html Katrina Clokie's Mobile Testing Pathway]") |
No edit summary |
||
Line 1: | Line 1: | ||
It's a new month and I keen to do [http://katrinatester.blogspot.co.nz/2015/08/mobile-testing-pathway.html Katrina Clokie's Mobile Testing | It's a new month and I keen to do the [http://katrinatester.blogspot.co.nz/2015/08/mobile-testing-pathway.html Mobile Testing Pathway] by Katrina Clokie | ||
==Reading the reference list== | |||
===2010 - Test mobile applications with I SLICED UP FUN! - Jonathan Kohl=== | |||
:[http://www.kohl.ca/articles/ISLICEDUPFUN.pdf link to original pdf] | |||
:Use the following Mnemonic to generate test ideas for mobile app testing | |||
:*I - Inputs (keyboard/touch/peripherals) | |||
:*S - Store (good source for product claims & marketing material) | |||
:*L - Location (where you are matters, G3, G4, WiFi, moving between) | |||
:*I - Interactions/Interruptions (from other applications running on the resource limited mobile) | |||
:*C - Communication (can you still make/receive calls/txt's/emails) | |||
:*E - Ergonomics (consider overuse issues of suboptimal ergonomics) | |||
:*D - Data (follow the data, scope the breath of data) | |||
:*U - Usability (follow the emotions, do people like using the app) | |||
:*P - Platform (consider the hardware eg hi/lo specs, and the OS and ecosystem) | |||
:*F - Function (does it do what it should) | |||
:*U - User Scenarios (go on a real user's journey through the app) | |||
:*N - Network (mobile connectivity is a multitude of unreliability) | |||
*2012 - Testing mobile applications with COP (who) FLUNG GUN - Dhanasekar Subramaniam | |||
*2012 - Applying SFDPOT to mobile testing - Karen N Johnson | |||
*2013 - Mobile testing checklist - Rosie Sherry | |||
*2014 - Tips to approach mobile testing - Ministry of Testing & SmartBear Software | |||
*2014 - Mobile App Test Coverage Model : LONG FUN CUP - Dhanasekar Subramaniam | |||
*2014 - Mobile Testing in a nutshell - Jyothi Rangaiah |
Revision as of 23:46, 30 November 2016
It's a new month and I keen to do the Mobile Testing Pathway by Katrina Clokie
Reading the reference list
2010 - Test mobile applications with I SLICED UP FUN! - Jonathan Kohl
- Use the following Mnemonic to generate test ideas for mobile app testing
- I - Inputs (keyboard/touch/peripherals)
- S - Store (good source for product claims & marketing material)
- L - Location (where you are matters, G3, G4, WiFi, moving between)
- I - Interactions/Interruptions (from other applications running on the resource limited mobile)
- C - Communication (can you still make/receive calls/txt's/emails)
- E - Ergonomics (consider overuse issues of suboptimal ergonomics)
- D - Data (follow the data, scope the breath of data)
- U - Usability (follow the emotions, do people like using the app)
- P - Platform (consider the hardware eg hi/lo specs, and the OS and ecosystem)
- F - Function (does it do what it should)
- U - User Scenarios (go on a real user's journey through the app)
- N - Network (mobile connectivity is a multitude of unreliability)
- 2012 - Testing mobile applications with COP (who) FLUNG GUN - Dhanasekar Subramaniam
- 2012 - Applying SFDPOT to mobile testing - Karen N Johnson
- 2013 - Mobile testing checklist - Rosie Sherry
- 2014 - Tips to approach mobile testing - Ministry of Testing & SmartBear Software
- 2014 - Mobile App Test Coverage Model : LONG FUN CUP - Dhanasekar Subramaniam
- 2014 - Mobile Testing in a nutshell - Jyothi Rangaiah