Difference between revisions of "2016 - Katrina Clokie's Mobile Testing Pathway"

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(Created page with "It's a new month and I keen to do [http://katrinatester.blogspot.co.nz/2015/08/mobile-testing-pathway.html Katrina Clokie's Mobile Testing Pathway]")
 
 
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It's a new month and I keen to do [http://katrinatester.blogspot.co.nz/2015/08/mobile-testing-pathway.html Katrina Clokie's Mobile Testing Pathway]
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It's a new month and I keen to do the [http://katrinatester.blogspot.co.nz/2015/08/mobile-testing-pathway.html Mobile Testing Pathway] by Katrina Clokie
 +
 
 +
==Reading the reference list==
 +
===2010 - Test mobile applications with I SLICED UP FUN! - Jonathan Kohl===
 +
:[http://www.kohl.ca/articles/ISLICEDUPFUN.pdf link to original pdf]
 +
 
 +
:Use the following Mnemonic to generate test ideas for mobile app testing
 +
:*I - Inputs (keyboard/touch/peripherals)
 +
:*S - Store (good source for product claims & marketing material. Also customer feedback)
 +
:*L - Location (where you are matters, G3, G4, WiFi, moving between, turn location service off)
 +
:*I - Interactions/Interruptions (from other applications running on the resource limited mobile)
 +
:*C - Communication (can you still make/receive calls/txt's/emails)
 +
:*E - Ergonomics (consider overuse issues of suboptimal ergonomics)
 +
:*D - Data (follow the data, scope the breath of data)
 +
:*U - Usability (follow the emotions, do people like using the app)
 +
:*P - Platform (consider the hardware eg hi/lo specs, and the OS and  ecosystem)
 +
:*F - Function (does it do what it should)
 +
:*U - User Scenarios (go on a real user's journey through the app)
 +
:*N - Network (mobile connectivity is a multitude of unreliability)
 +
 
 +
===2012 - Testing mobile applications with COP (who) FLUNG GUN - Dhanasekar Subramaniam===
 +
:[http://moolya.com/testing-stories/test-mobile-applications-with-cop-who-flung-gun/ link to original blog]
 +
 
 +
:Use the following Mnemonic to generate test ideas for mobile app testing (many are repeats from above)
 +
:*C - Communication
 +
:*O - Orientation (of the device)
 +
:*P - Platform
 +
:*F - Function
 +
:*L - Location
 +
:*U - User Scenarios
 +
:*N - Network
 +
:*G - Gestures (swipe, multitouch, shake, pich etc)
 +
:*G - Guidelines (from Apple/Android etc)
 +
:*U - Updates (& downgrades)
 +
:*N - Notifications (banner, alerts, when locked, push)
 +
 
 +
===2012 - Applying SFDPOT to mobile testing - Karen N Johnson===
 +
:[http://karennicolejohnson.com/2012/05/applying-the-sfdpot-heuristic-to-mobile-testing/ link to Karen's blog] [http://www.satisfice.com/articles/sfdpo.shtml link to James Bach's original blog]
 +
 
 +
:Use the following Mnemonic to generate test ideas for testing almost anything
 +
:*S - Structure (eg system architecture)
 +
:*F - Function (what does it do)
 +
:*D - Data (inputs, outputs, what it processes)
 +
:*P - Platform (What does it depend on)
 +
:*O - Operations (How will it be used)
 +
:*T - Time (how does time affect it)
 +
 
 +
===2013 - Mobile testing checklist - Rosie Sherry===
 +
:[http://www.ministryoftesting.com/wp-content/uploads/2014/01/SmartBear-Mobile-Testing-Checklist-V2.pdf link to pdf], An expanded checklist for mobile test ideas grouped in sections similar to the above mnemonics.
 +
 
 +
===2014 - Tips to approach mobile testing - Ministry of Testing & SmartBear Software===
 +
 
 +
===2014 - Mobile App Test Coverage Model : LONG FUN CUP - Dhanasekar Subramaniam===
 +
 
 +
===2014 - Mobile Testing in a nutshell - Jyothi Rangaiah===

Latest revision as of 21:58, 21 April 2024

It's a new month and I keen to do the Mobile Testing Pathway by Katrina Clokie

Reading the reference list

2010 - Test mobile applications with I SLICED UP FUN! - Jonathan Kohl

link to original pdf
Use the following Mnemonic to generate test ideas for mobile app testing
  • I - Inputs (keyboard/touch/peripherals)
  • S - Store (good source for product claims & marketing material. Also customer feedback)
  • L - Location (where you are matters, G3, G4, WiFi, moving between, turn location service off)
  • I - Interactions/Interruptions (from other applications running on the resource limited mobile)
  • C - Communication (can you still make/receive calls/txt's/emails)
  • E - Ergonomics (consider overuse issues of suboptimal ergonomics)
  • D - Data (follow the data, scope the breath of data)
  • U - Usability (follow the emotions, do people like using the app)
  • P - Platform (consider the hardware eg hi/lo specs, and the OS and ecosystem)
  • F - Function (does it do what it should)
  • U - User Scenarios (go on a real user's journey through the app)
  • N - Network (mobile connectivity is a multitude of unreliability)

2012 - Testing mobile applications with COP (who) FLUNG GUN - Dhanasekar Subramaniam

link to original blog
Use the following Mnemonic to generate test ideas for mobile app testing (many are repeats from above)
  • C - Communication
  • O - Orientation (of the device)
  • P - Platform
  • F - Function
  • L - Location
  • U - User Scenarios
  • N - Network
  • G - Gestures (swipe, multitouch, shake, pich etc)
  • G - Guidelines (from Apple/Android etc)
  • U - Updates (& downgrades)
  • N - Notifications (banner, alerts, when locked, push)

2012 - Applying SFDPOT to mobile testing - Karen N Johnson

link to Karen's blog link to James Bach's original blog
Use the following Mnemonic to generate test ideas for testing almost anything
  • S - Structure (eg system architecture)
  • F - Function (what does it do)
  • D - Data (inputs, outputs, what it processes)
  • P - Platform (What does it depend on)
  • O - Operations (How will it be used)
  • T - Time (how does time affect it)

2013 - Mobile testing checklist - Rosie Sherry

link to pdf, An expanded checklist for mobile test ideas grouped in sections similar to the above mnemonics.

2014 - Tips to approach mobile testing - Ministry of Testing & SmartBear Software

2014 - Mobile App Test Coverage Model : LONG FUN CUP - Dhanasekar Subramaniam

2014 - Mobile Testing in a nutshell - Jyothi Rangaiah