Difference between revisions of "2016 - Katrina Clokie's Mobile Testing Pathway"
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− | It's a new month and I keen to do [http://katrinatester.blogspot.co.nz/2015/08/mobile-testing-pathway.html Katrina Clokie's Mobile Testing | + | It's a new month and I keen to do the [http://katrinatester.blogspot.co.nz/2015/08/mobile-testing-pathway.html Mobile Testing Pathway] by Katrina Clokie |
+ | |||
+ | ==Reading the reference list== | ||
+ | ===2010 - Test mobile applications with I SLICED UP FUN! - Jonathan Kohl=== | ||
+ | :[http://www.kohl.ca/articles/ISLICEDUPFUN.pdf link to original pdf] | ||
+ | |||
+ | :Use the following Mnemonic to generate test ideas for mobile app testing | ||
+ | :*I - Inputs (keyboard/touch/peripherals) | ||
+ | :*S - Store (good source for product claims & marketing material) | ||
+ | :*L - Location (where you are matters, G3, G4, WiFi, moving between) | ||
+ | :*I - Interactions/Interruptions (from other applications running on the resource limited mobile) | ||
+ | :*C - Communication (can you still make/receive calls/txt's/emails) | ||
+ | :*E - Ergonomics (consider overuse issues of suboptimal ergonomics) | ||
+ | :*D - Data (follow the data, scope the breath of data) | ||
+ | :*U - Usability (follow the emotions, do people like using the app) | ||
+ | :*P - Platform (consider the hardware eg hi/lo specs, and the OS and ecosystem) | ||
+ | :*F - Function (does it do what it should) | ||
+ | :*U - User Scenarios (go on a real user's journey through the app) | ||
+ | :*N - Network (mobile connectivity is a multitude of unreliability) | ||
+ | |||
+ | *2012 - Testing mobile applications with COP (who) FLUNG GUN - Dhanasekar Subramaniam | ||
+ | *2012 - Applying SFDPOT to mobile testing - Karen N Johnson | ||
+ | *2013 - Mobile testing checklist - Rosie Sherry | ||
+ | *2014 - Tips to approach mobile testing - Ministry of Testing & SmartBear Software | ||
+ | *2014 - Mobile App Test Coverage Model : LONG FUN CUP - Dhanasekar Subramaniam | ||
+ | *2014 - Mobile Testing in a nutshell - Jyothi Rangaiah |
Revision as of 23:46, 30 November 2016
It's a new month and I keen to do the Mobile Testing Pathway by Katrina Clokie
Reading the reference list
2010 - Test mobile applications with I SLICED UP FUN! - Jonathan Kohl
- Use the following Mnemonic to generate test ideas for mobile app testing
- I - Inputs (keyboard/touch/peripherals)
- S - Store (good source for product claims & marketing material)
- L - Location (where you are matters, G3, G4, WiFi, moving between)
- I - Interactions/Interruptions (from other applications running on the resource limited mobile)
- C - Communication (can you still make/receive calls/txt's/emails)
- E - Ergonomics (consider overuse issues of suboptimal ergonomics)
- D - Data (follow the data, scope the breath of data)
- U - Usability (follow the emotions, do people like using the app)
- P - Platform (consider the hardware eg hi/lo specs, and the OS and ecosystem)
- F - Function (does it do what it should)
- U - User Scenarios (go on a real user's journey through the app)
- N - Network (mobile connectivity is a multitude of unreliability)
- 2012 - Testing mobile applications with COP (who) FLUNG GUN - Dhanasekar Subramaniam
- 2012 - Applying SFDPOT to mobile testing - Karen N Johnson
- 2013 - Mobile testing checklist - Rosie Sherry
- 2014 - Tips to approach mobile testing - Ministry of Testing & SmartBear Software
- 2014 - Mobile App Test Coverage Model : LONG FUN CUP - Dhanasekar Subramaniam
- 2014 - Mobile Testing in a nutshell - Jyothi Rangaiah